Leafsong the Wanderer
Leafsong the Wanderer
Core Details
- Race: Elf
- Background: Prisoner
- Sex: Male
- Age: 19 (relative to human lifespan)
- Class: Ranger
- Level: 1
- XP: 0
- Party Bonds: With Tejon - bodyguard duties; with Groo - captives for a brief time
Attributes (SCORE | MOD | GS | TF)
-
Strength: ` 8 -1 4 13 ` -
Dexterity: ` 11 0 5 17 ` -
Constitution: ` 15 +2 7 20 ` -
Intelligence: ` 12 0 6 19 ` -
Perception: ` 15 +2 7 20 ` -
Willpower: ` 14 +1 7 20 ` -
Charisma: ` 4 -3 2 7 ` -
Initiative: ` 11 NA 5 17 ` -
Luck: ` 11 NA 5 17 `
Combat & Key Stats
- HP: 17
- AC: 11
- Rescue: 1
- DDM: 1
- Favour: NA
- Death Save: 12
- Rerolls: 1
- Attack Bonus: Melee
[ +0 ]Ranged[ +3 ]
Skills
- Animal Lore
- Wilderness Lore
- Stealth
- Sleight of Hand
- Persuasion
- Divine Lore
- Detection
Abilities
- Beast Companion - At 1st level you have a Beast Companion of up to moderate size.
If your companion dies, you may gain another during Downtime.
Your companion is an especially smart, brave, and loyal beast, which under your handling is uniquely suited to the rigours of adventuring.
You share a special bond and communicate using sounds, touch, hand gestures, body language, etc.
Your beast companion gains the following benefits:
- Maximum hit points, +2 hp per ranger level.
- Attack bonus, and critical damage, based on your level. AC bonus equal to your Perc mod.
- One skill that is reasonably applicable to an animal (Stealth, Athletics, etc).
- Luck attribute equal to your current Luck. Your Luck is not reduced on a successful Luck save by your companion.
- Treated as a PC for (i) Death saves, (ii) injuries, and (iii) healing.
- Only makes Morale checks in exceptional circumstances (GM’s call).
- Shares your Rerolls.
Wolf
WOLF AC 11 + ranger’s Perc mod HD 1+2 Bite 1d8 Nat 19 Knocked prone, Str contest to stand up S15 D13 C16 I5 P14 W13 Ch7 L special. Move Far. Adv when tracking, and extra +1 to attack when outnumber foe. Reac 2-4 Hostile 5-6 Hungry 7-8 Cautious 9-10 Curious 11-12 Friendly.
Equipment & Gear
- Coin:
Worn
- Leather Armor
- (Item 2)
Pouch
- Tinderbox
- (Item 2)
Battle Gear
- Long bow
- Short sword
- Quiver of Arrows 4. 5. 6. 7. 8. 9. 10.
Pack Gear
- Bedroll
- Rations (5 days)
- 5 Torches 4. 5. 6. 7. 8. 9. 10.
Injuries & Notes
(Record injuries, ongoing conditions, campaign notes, etc. here.)
Weapons
WEAPON 1: [Long bow] RNG: [ Very Far ] HIT: [ +3 ] DMG: [ D8 ] NAT 19: [ d12 Missile Trauma ] CRIT: [ 20 ] PROPERTIES: [ Two handed; one gear slot for bow and one slot for quiver ]
WEAPON 2: [Short sword] RNG: [ NA ] HIT: [ +0 ] DMG: [ d6-1 ] NAT 19: [ d12 Blade Trauma ] CRIT: [ 20 ] PROPERTIES: [ +2 initiative bonus; alternate nat 19 effect: disarm ]
WEAPON 3: [Name] RNG: [ ] HIT: [ ] DMG: [ ] NAT 19: [ ] CRIT: [ ] PROPERTIES: [ ]
WEAPON 4: [Name] RNG: [ ] HIT: [ ] DMG: [ ] NAT 19: [ ] CRIT: [ ] PROPERTIES: [ ]