Tejon

Core Details

  • Race: Human
  • Background: Hangman
  • Sex: Male
  • Age: 26
  • Class: Monk
  • Level: 1
  • XP: 0
  • Party Bonds: With Ronjon - body servants to the Bandit Lord; with Leafsong - bodyguard duties

Attributes (SCORE | MOD | GS | TF)

  • Strength: ` 12 0 6 19 `
  • Dexterity: ` 15 +2 7 20 `
  • Constitution: ` 8 -1 4 13 `
  • Intelligence: ` 10 0 5 16 `
  • Perception: ` 10 0 5 16 `
  • Willpower: ` 16 +2 8 20 `
  • Charisma: ` 8 -1 4 13 `
  • Initiative: ` 12 NA 6 19 `
  • Luck: ` 11 NA 5 17 `

Combat & Key Stats

  • HP: 10
  • AC: 13
  • Rescue: 1
  • DDM: 1
  • Favour: NA
  • Death Save: 9
  • Rerolls: 2
  • Attack Bonus: Melee [ +2 ] Ranged [ +0 ]

Skills

  • Acrobatics
  • Apothecary
  • Arcane Lore
  • Athletics
  • Deception
  • Leadership
  • Stealth

Abilities

  • Martial Arts - You are a master of unarmed combat, causing 1d6 damage (Nat 19 Blunt Trauma 1d12) with your hands, feet, and other body parts. You may apply your Dex mod to your melee attack and damage rolls (armed or unarmed) rather than Strength. You make an Extra attack each turn with a punch, kick, headbutt, etc, as if Two Weapon Fighting, but this Extra attack does not suffer disadvantage (p.80).
  • Monk Techniques:
    • Formless Water - Until the start of your next turn, gain a bonus equal to your Will mod to AC, Luck (Dex) saves, and defensive Dex checks. You may trigger this ability after being hit or otherwise targeted by an opponent (potentially turning a hit into a miss, etc)
    • Fork the River - When damaged by a melee attack, you may trigger this ability to make a Will check to transfer the damage to another enemy instead (within Melee range of yourself or the original attacker). This ability may not be used more than once per round.

Equipment & Gear

  • Coin:

Worn

  • Leather Armor
  • (Item 2)

Pouch

  • Tinderbox
  • (Item 2)

Battle Gear

  1. Staff 2. 3. 4. 5. 6. 7. 8. 9. 10.

Pack Gear

  1. Bedroll
  2. Rations (5)
  3. Torches (5)
  4. Healer’s Kit
  5. Rope 30’
  6. 7. 8. 9. 10.

Injuries & Notes

(Record injuries, ongoing conditions, campaign notes, etc. here.)


Weapons

WEAPON 1: [Unarmed] RNG: [ NA ] HIT: [ +2 ] DMG: [ d6+2 ] NAT 19: [ d12 Blunt Trauma ] CRIT: [ 20 ] PROPERTIES: [  ]
WEAPON 2: [Staff] RNG: [ NA ] HIT: [ +2 ] DMG: [ d6+2 ] NAT 19: [ d12 Blunt Trauma ] CRIT: [ ] PROPERTIES: [ +1 damage two handed; second rank weapon]
WEAPON 3: [Name] RNG: [ ] HIT: [ ] DMG: [ ] NAT 19: [ ] CRIT: [ ] PROPERTIES: [ ]
WEAPON 4: [Name] RNG: [ ] HIT: [ ] DMG: [ ] NAT 19: [ ] CRIT: [ ] PROPERTIES: [ ]