Create your pulp hero
When planning your character, make someone who would be up to thwart evil across the globe. Of course, it is interesting if the character has some reluctance to putting herself in peril (e.g., family at home, a movie to star in, experiments to complete), but a party full of reluctant heroes who all need to be coaxed into action before an adventure creates friction in our story that we want to minimize.
You can use the setting in Savaged.us at https://savaged.us/s/fxwm2vka and click User Setting to create a character. To use savaged.us, you need an account and you can create at leasts a few characters without having to pay any money. |
Motivations
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Money
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Higher purpose (e.g., preserve, protect, redeem)
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Adventure and thrills
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Reputation, glory, and fame
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Professional rivalry
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Redemption
Skills
Pulp heroes are more capable than most. At character creation, they start with 15 skill points as per the "More skill points" setting rule.
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Hacking is reskinned as Cryptopgraphy
It assumes some knowledge of codes and code breaking (e.g., Morse code) and mathematics
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Focus, applies to the Arcane Background (Gifted)
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Faith, applies to the Arcane Background (Miracles)
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Language (see the Multiple Languages setting rules in SWADE p 149)
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Psionics, applies to the Arcane Background (Psionics)
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Spellcasting, applies to the Arcane Background (Magic)
Edges
- New Powers (SWADE p 47)
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Renamed as "New Power and New Trapping"
The weird scientist adds one new power by choosing this Edge (which may be taken multiple times) and one new power trapping. For the new power, the hero may choose from any powers of her Rank or lower that are normally available to Arcane Background (Weird Science). For the new trapping, the hero adds an effect to an existing power. For example, the player might add an electrical trapping to her hero’s existing freeze bolt; she can then switch between shock and cold trappings.
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Linguist (as per the Multiple Languages setting rules in SWADE p 149)
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See Arcane Backgrounds below for other unavailable edges
Arcane Backgrounds
Only the Weird Science arcane background is available for heroes. Edges that are associated with unavailable arcane backgrounds are not available to heroes.
The unavailable edges are:
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Extra Effort (SWADE p 46)
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Holy/Unholy Warrior (SWADE p 46)
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Mentalist (SWADE p 46)
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Wizard (SWADE p 47)
Hindrances
- Cocky (minor)
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The character is a braggart and will typically spend the first round of any combat announcing how great he is, or what he’s going to do to any and all opponents. Cocky is like a minor version of the Overconfident (major) hindrance (SWADE p 26).
Powers
- Fly (SWADE p 162)
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For heroes with the Arcane Background (Weird Science) edge, Fly is available at Novice rank.
Advancement and experience points
The following rules on experience points and advances originate from Savage Worlds Deluxe Explorer’s Edition (p 42). If a rule is not adjusted here, assume that we are using the SWADE rules on "Advancement" (p 54). |
Most VTT sessions we play are 2.5 h long or less.
A character will typically receive 1-2 experience points per session. All characters are awarded the same number of experience points.
Every 5 experience points that a character accumulates grants 1 Advance.
If a player is absent from a session, his character does not receive experience points.
Ranks
As a character gains more Experience Points, he goes up in “Rank.”
This is a rough measure of how powerful the hero is. As characters progress in experience, new Ranks allow access to more powerful Edges.
Experience Points | Rank |
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0-19 |
Novice |
20-39 |
Seasoned |
40-59 |
Veteran |
60-79 |
Heroic |
80+ |
Legendary |
Once a hero reaches Legendary status, the rules for Advances change a bit. The character now Advances every time he accumulates 10 Experience Points instead of 5, but a world of new Edges opens up to him as well.