Equipment and Vehicles
Common Gear
Item | Cost | Weight | Notes |
---|---|---|---|
ANIMALS & TACK |
|||
Horse |
300 |
— |
|
Saddle |
10 |
10 |
|
Elaborate Saddle |
50 |
10 |
|
ADVENTURING GEAR |
|||
Backpack |
50 |
2 |
|
Bedroll (sleeping bag; winterized) |
25 |
4 |
|
Blanket |
10 |
4 |
|
Camera (regular) |
75 |
2 |
|
Candle (one hour, 2″ radius) |
1 |
1 |
|
Canteen (waterskin) |
5 |
1 |
|
Crowbar |
10 |
2 |
|
First Aid Kit |
10 |
1 |
Three uses, see Healing on SWADE p 96. |
Flashlight (10″ beam) |
20 |
3 |
|
Flask (ceramic) |
5 |
1 |
|
Flint and Steel |
3 |
1 |
|
Goggles |
20 |
1 |
|
Grappling Hook |
100 |
2 |
|
Hammer |
10 |
1 |
|
Handcuffs (manacles) |
15 |
2 |
|
Lantern (4 hours, 4″ radius) |
25 |
3 |
|
Lighter |
2 |
— |
|
Lockpicks |
200 |
1 |
|
Medic Kit |
100 |
4 |
Five uses, +1 to Healing skill rolls; $25 to refill. |
Oil (for lantern; one pint) |
2 |
1 |
|
Quiver (holds 20 arrows/bolts) |
25 |
2 |
|
Rope, hemp (10″/20 yards) |
10 |
15 |
|
Shovel |
5 |
5 |
|
Soap |
1 |
0.2 |
|
Tool Kit |
200 |
5 |
|
Torch (one hour, 4″ radius) |
5 |
1 |
|
Umbrella |
5 |
2 |
|
Whistle |
2 |
— |
|
Whetstone |
5 |
1 |
|
CLOTHING |
|||
Boots, Hiking |
100 |
2 |
|
Camouflage Fatigues |
20 |
3 |
|
Clothing, Casual |
20 |
2 |
|
Clothing, Formal |
200 |
3 |
|
Winter Gear (cloak/parka) |
200 |
3 |
|
Winter Boots |
100 |
1 |
|
FIREARMS ACCESSORIES |
|||
Bipod/Tripod |
100 |
2 |
Takes an action to deploy. |
Rifle Scope |
100 |
2 |
Cancels 2 additional points of penalties when Aiming, SWADE p 97. |
FOOD |
|||
Fast Food Meal |
8 |
1 |
|
Good Meal (restaurant) |
15+ |
— |
|
MRE (Meal Ready to Eat) |
10 |
1 |
|
Trail Rations |
10 |
5 |
5 meals; keeps one week. |
SURVEILLANCE |
|||
Lineman’s Telephone |
150 |
2 |
Repair roll to tap into a phone line. |
Ammunition
Ammo | Cost | Weight | Notes |
---|---|---|---|
Arrows/Bolts |
1/2 arrows |
1 lbs/5 arrows |
Arrows for bows, bolts for crossbows |
Sling stones |
2/20 stones |
1 lbs/20 |
— |
Bullets |
|||
Small |
10/50 rounds |
1 lbs/50 |
.22 to .32 caliber |
Medium |
20/50 rounds |
2 lbs/50 |
9mm to .45 caliber |
Large |
50/50 rounds |
15 lbs/50 |
.50 caliber and larger rounds |
Shotgun |
|||
Shells |
15/25 |
1.5 lbs/25 |
Standard buckshot |
Slugs |
20/25 |
1.5 lbs/25 |
See SWADE p 105. |
Personal Weapons
Melee Weapons
Type | Damage | Min Str | Weight | Cost | Notes |
---|---|---|---|---|---|
ARCHAIC |
|||||
Axe, Hand |
Str+d6 |
d6 |
2 |
100 |
|
Club, Heavy |
Str+d6 |
d6 |
5 |
50 |
A sign of low status or thuggery |
Dagger/Knife |
Str+d4 |
d4 |
1 |
25 |
|
Bowie Knife |
Str+d4+1 |
d4 |
2 |
50 |
|
Katana |
Str+d6+1 |
d6 |
3 |
1,000 |
Two hands |
Nunchucka |
Str+d4+1 |
d4 |
3 |
25 |
Parry +1, Two hands, +1 to Disarm attempts, critical failure in use always results in harm to the wielder |
Rapier |
Str+d4 |
d4 |
2 |
150 |
Parry +1 |
Spear |
Str+d6 |
d6 |
3 |
100 |
Reach 1. Parry +1 if used two-handed |
Staff |
Str+d4 |
d4 |
4 |
10 |
Parry +1, Reach 1, two hands |
Sword, Long |
Str+d8 |
d8 |
3 |
300 |
Basic swords and scimitars |
Sword, Short |
Str+d6 |
d6 |
2 |
100 |
Includes cavalry sabers |
MODERN |
|||||
Bayonet |
Str+d4 |
d4 |
1 |
25 |
Str+d6 and Parry +1 attached to rifle, Reach 1, two hands |
Billy Club/Baton |
Str+d4 |
d4 |
1 |
10 |
Often carried by law enforcement |
Brass Knuckles |
Str+d4 |
d4 |
1 |
20 |
Do not count as a weapon for Unarmed Defender (SWADE p 109) |
Switchblade |
Str+d4 |
d4 |
0.5 |
10 |
−2 to be Noticed if hidden |
Survival Knife |
Str+d4 |
d4 |
1 |
50 |
Basic tools in handle add +1 to Survival rolls |
Archaic Ranged Weapons
Thrown axes and knives, bows, nets, slings, and spears are available in most every era or setting.
Type | Range | Damage | AP | RoF | Min Str | Weight | Cost | Notes |
---|---|---|---|---|---|---|---|---|
MEDIEVAL |
||||||||
Axe, Throwing |
3/6/12 |
Str+d6 |
— |
1 |
d6 |
3 |
100 |
|
Bolas |
6/12/24 |
Str+d6 |
- |
1 |
d6 |
15 |
30 |
Target must make an Athletics roll opposed against the roll to hit or become Entangled. |
Bow |
12/24/48 |
2d6 |
— |
1 |
d6 |
3 |
250 |
|
Crossbow (Hand Drawn) |
10/20/40 |
2d6 |
2 |
1 |
d6 |
5 |
250 |
Hand-drawn. |
Crossbow, Hunting, Modern |
15/30/60 |
2d6 |
2 |
1 |
d6 |
3 |
200 |
CR -2 |
Crossbow, Heavy |
15/30/60 |
2d8 |
2 |
1 |
d6 |
8 |
400 |
Requires a windlass to load. Reload 2. |
Dagger/Knife |
3/6/12 |
Str+d4 |
— |
1 |
d4 |
1 |
25 |
|
Long Bow |
15/30/60 |
2d6 |
1 |
1 |
d8 |
3 |
300 |
|
Net (Weighted) |
3/6/12 |
— |
— |
1 |
d4 |
8 |
50 |
A successful hit means the target is Entangled (see page 98). The net is Hardness 10 and vulnerable only to cutting attacks. |
Sling |
4/8/16 |
Str+d4 |
— |
1 |
d4 |
1 |
10 |
Athletics (throwing) is used |
Spear/Javelin |
3/6/12 |
Str+d6 |
— |
1 |
d6 |
3 |
100 |
|
MODERN |
||||||||
Compound Bow |
12/24/48 |
Str+d6 |
1 |
1 |
d6 |
3 |
200 |
|
Crossbow |
15/30/60 |
2d6 |
2 |
1 |
d6 |
7 |
300 |
Pistols
Type | Range | Damage | AP | RoF | Shots | Min Str | Weight | Cost | Notes |
---|---|---|---|---|---|---|---|---|---|
REVOLVERS |
|||||||||
Revolvers typically have six chambers that must be reloaded one bullet at a time, though separate cylinders called “speed loaders” are also available for more modern firearms for about 10% of the weapon’s cost. |
|||||||||
Derringer (.41) |
3/6/12 |
2d4 |
— |
1 |
2 |
d4 |
1 |
100 |
−2 to be Noticed if hidden |
Police Revolver (.38) |
10/20/40 |
2d6 |
— |
1 |
6 |
d4 |
2 |
150 |
|
Enfield No 2 .38 |
10/20/40 |
2d6 |
— |
1 |
6 |
d4 |
2 |
150 |
|
Colt Peacemaker (.45) |
12/24/48 |
2d6+1 |
1 |
1 |
6 |
d4 |
4 |
200 |
|
Smith & Wesson (.357) |
12/24/48 |
2d6+1 |
1 |
1 |
6 |
d4 |
5 |
250 |
|
Webley MkIV .455 |
12/24/48 |
2d6+1 |
1 |
1 |
6 |
d4 |
3 |
250 |
|
SEMI-AUTOMATICS |
|||||||||
Semi-automatics are fed from a magazine. The standard size magazines are listed below. Additional magazines may be purchased for 10% of the weapon’s cost. They weigh about 1 lb each, fully loaded. |
|||||||||
Colt 1911 (.45) |
12/24/48 |
2d6+1 |
1 |
1 |
7 |
d4 |
4 |
200 |
|
Browning Hi-Power 9mm |
12/24/48 |
2d6 |
1 |
1 |
13 |
d4 |
2.5 |
250 |
|
Luger P08 9mm |
12/24/48 |
2d6 |
1 |
1 |
8/32 |
d4 |
4 |
300 |
Can be equipped with an extra 24-round magazine that provides that makes the Shots value 32. Shoulder stock gives Range 20/40/80. |
Mauser C96 9mm |
12/24/48 |
2d6 |
1 |
1 |
10/20 |
d4 |
3 |
300 |
Submachine Guns
Typical magazine sizes are listed with each weapon. Additional magazines are available at 10% of the weapon’s cost and weigh about 1 lb. each, fully loaded.
Type | Range | Damage | AP | RoF | Shots | Min Str | Weight | Cost | Notes |
---|---|---|---|---|---|---|---|---|---|
MP 40 9mm |
12/24/48 |
2d6 |
2 |
3 |
32 |
d6 |
8.75 |
N/A |
Folding stock, available from 1938 as MP38 |
Tommy Gun (.45) |
12/24/48 |
2d6+1 |
1 |
3 |
20 |
d6 |
13 |
350 |
Thompson submachine guns may also use a 50-round drum. This increases the weight by 2 lbs. and each loaded drum costs $50. |
Steyr MP34 9x25mm Mauser |
14/28/56 |
2d6+2 |
1 |
3 |
32 |
d6 |
10 |
N/A |
Produced until 1940 |
Shotguns
Shotguns fire a spread of pellets (called “shot” or “buckshot”) to increase the shooter’s chance of hitting his target. Up close, the blast can be devastating. See Shotguns on SWADE p 105 for details.
Type | Range | Damage | AP | RoF | Shots | Min Str | Weight | Cost | Notes |
---|---|---|---|---|---|---|---|---|---|
Double-Barrel |
12/24/48 |
1–3d6 |
— |
1 |
2 |
d6 |
11 |
150 |
|
Pump Action |
12/24/48 |
1–3d6 |
— |
1 |
6 |
d4 |
8 |
150 |
|
Sawed-Off DB |
5/10/20 |
1–3d6 |
— |
1 |
2 |
d4 |
6 |
150 |
If wielded one-handed, Min Str is d8 |
Rifles
Rifles can be either bolt-action, lever-action, or fed from a magazine or clip, noted in its description. Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.
Type | Range | Damage | AP | RoF | Shots | Min Str | Weight | Cost | Notes |
---|---|---|---|---|---|---|---|---|---|
LEVER- AND BOLT ACTION RIFLES |
|||||||||
M1 Garand (.30-06) |
24/48/96 |
2d8 |
2 |
1 |
8 |
d6 |
10 |
300 |
The standard US infantry rifle in World War II. |
Lee Enfield MkIV .303 |
24/48/96 |
2d8 |
2 |
1 |
10 |
d6 |
9 |
300 |
Standard issue British Army infantry rifle. |
Mauser KAR 98k 7.92mm |
24/48/96 |
2d8 |
2 |
1 |
5 |
d6 |
8.25 |
350 |
Standard issue German Army |
Hunting Rifle (.308) |
24/48/96 |
2d8 |
2 |
1 |
5 |
d6 |
8 |
350 |
Snapfire. |
Machine guns
Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.
- Weapon Mount
-
Most machine-guns require a bipod, tripod, or vehicle mount to fire, which eliminates any Strength requirement and the Recoil penalty (see SWADE p 105). Their Minimum Strength is listed as “NA,” or “Not Applicable.” If a weapon has a Minimum Strength listed, it may be fired from the hip with the Snapfire and Recoil penalties.
- Minimum Rate of Fire
-
Machine-guns have a minimum Rate of Fire of 2 unless otherwise noted.
- Reloading
-
Machine guns are Reload 2, which includes changing belts or drums, cocking, etc.
Type | Range | Damage | AP | RoF | Shots | Min Str | Weight | Cost | Notes |
---|---|---|---|---|---|---|---|---|---|
Browning Automatic Rifle (BAR) (.30-06) |
20/40/60 |
2d8 |
2 |
3 |
20 |
d8 |
20 |
300 |
Rate of Fire 1 to 3. Uses magazines (one action to Reload instead of the usual 2). |
M2 Browning (.50 Cal) |
50/100/200 |
2d10 |
4 |
3 |
200 |
NA |
84 |
1,500 |
Heavy Weapon |
MG42 (7.92mm) |
30/60/120 |
2d8+1 |
2 |
4 |
200 |
d10 |
26 |
750 |
|
Bren Mk I (.303) |
24/48/96 |
2d8 |
2 |
3 |
30 |
d8 |
22 |
750 |
Grenades
Grenades activate when their safety pin is pulled, then detonate a few seconds later. They are thrown with the Athletics skill at the Ranges listed below, and cannot make use of Extreme Range (see SWADE p 93).
All grenades are Heavy Weapons and detonate in the listed blast template (see Area Effect Attacks, SWADE p 97).
Grenades may be Evaded (see "Evasion", SWADE p 100).
Type | Range | Damage | AP | RoF | Blast | Weight | Cost | Notes |
---|---|---|---|---|---|---|---|---|
Mk II (WW2 Pineapple) |
4/8/16 |
3d6 |
— |
— |
MBT |
1 |
40 |
|
Potato Masher (WW2) |
5/10/20 |
3d6–2 |
— |
— |
MBT |
2 |
50 |
|
Molotov Cocktail |
5/8/15 |
1d10 |
— |
— |
SBT |
1 |
1 |
A bottle full of gasoline; see "Fire" (SWADE p 127) |
Vehicular Weapons
All except the medium machine gun are Heavy Weapons. Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.
Heavy Flamethrowers: Vehicular flamethrowers have longer ranges than personal devices. The wielder can use the Cone Template or arc a blast the size of a Medium Blast Template up to 18” (36 yards) distant. (Use the center of the template for the Range.) This shot can Deviate (see Area Effect Attacks,page 97).
Tank and AT Guns: May fire either Armor Piercing (AP) or High-Explosive (HE) rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).
TYPE | RANGE | AP ROUNDS | HE ROUNDS | ROF | COST |
---|---|---|---|---|---|
Med. Machine Gun |
30/60/120 |
2d8+1, AP 2 |
— |
3 |
750 |
Heavy Machine Gun |
50/100/200 |
2d10, AP 4 |
— |
3 |
1,000 |
20mm Cannon |
50/100/200 |
2d12, AP 4 |
— |
4 |
50K |
25mm Cannon |
50/100/200 |
3d8, AP 4 |
— |
3 |
75K |
30mm Cannon |
50/100/200 |
3d8, AP 6 |
— |
3 |
200K |
40mm Cannon |
75/150/300 |
4d8, AP 5 |
3d8, AP 2, MBT |
4 |
200K |
2 pd AT Gun |
75/150/300 |
4d8, AP 5 |
3d6, AP 2, MBT |
1 |
75K |
37mm AT Gun |
50/100/200 |
4d8, AP 3 |
4d6, AP 3, MBT |
1 |
100K |
57mm AT Gun |
75/150/300 |
4d8, AP 5 |
3d8, AP 3, MBT |
1 |
150K |
75mm Tank Gun |
75/150/300 |
4d10, AP 6 |
3d8, AP 3, MBT |
1 |
250K |
76mm Tank Gun |
75/150/300 |
4d10, AP 10 |
3d8, AP 5, MBT |
1 |
300K |
88mm Tank Gun |
100/200/400 |
4d10+1, AP 16 |
4d8, AP 8, MBT |
1 |
500K |
120mm Tank Gun |
100/200/400 |
5d10, AP 31 |
4d8, AP 17, MBT |
1 |
800K |
125mm Tank Gun |
100/200/400 |
5d10, AP 30 |
4d8, AP 15, MBT |
1 |
1M |
Vehicles
Vehicle | Size | Handling | Top Speed (MPH) | Tough-ness | Crew | Notes |
---|---|---|---|---|---|---|
Two-Wheeled Vehicles |
||||||
bicycle |
-1 |
+1 |
16 |
4 |
1+1 |
50% chance a shot hits the rider instead. Doubles rider’s Pace and running die result. |
scooter |
0 |
+2 |
40 |
7 (2) |
1+1 |
|
motorcycle |
2 |
+2 |
120 |
9 (2) |
1+1 |
|
Cars and Trucks |
||||||
early car |
3 |
-1 |
40 |
7 |
1 + 3 |
Model T |
roadster |
3 |
+2 |
75 |
10 (3) |
1+2 |
Wolseley Motors Hornet |
sedan |
4 |
+1 |
65 |
9 (1) |
1+5 |
Ford 1934 or Mercedes 260D (W138) Saloon |
sports sedan |
4 |
+1 |
75 |
8(1) |
1+4 |
Hillman Fourteen Saloon |
police car |
4 |
+0 |
60 |
6(1) |
1+3 |
Wolseley Six Wasp Police Car |
limousine |
5 |
+1 |
65 |
13 (3) |
1+8 |
|
military limousine |
4 |
+1 |
99 |
10(2) |
1+5 |
Mercedes 770 Grosser |
pickup truck |
4 |
+0 |
50 |
7(1) |
1+1 |
4 extra passengers can sit in the back |
cargo truck |
6 |
+0 |
75 |
14 (2) |
1+7 |
|
troop or cargo transport |
7 |
+0 |
50 |
12 (1) |
1+1 |
20 soldiers can sit in the back |
bus |
7 |
+0 |
75 |
15 (2) |
1+50 |
|
Military Vehicles |
||||||
jeep |
4 |
+1 |
65 |
10 (2) |
2+3 |
Four-Wheel Drive Optional Weapons: Heavy MG (Front Pintle Mount) |
M5A1 Stuart (Light Tank) |
7 (Large) |
0 |
36 |
21 (7) |
4 |
Heavy Armor, Tracked. Weapons: 37mm tank gun (Turret, Stabilizer), Medium MG (Front Fixed), Heavy MG (Pintle Mount on Turret) |
Panzer IV (Medium Tank) |
7 (Large) |
−1 |
25 |
26 (10) |
5 |
Heavy Armor, Tracked. Weapons: 75mm gun (Turret), Medium MG (Front Fixed and in Turret) |
T-34/76 |
7 (Large) |
−1 |
35 |
24 (8) |
4 |
Heavy Armor, Sloped Armor (front only), Tracked. Weapons: 76mm tank gun (Turret), Medium MG (Front Fixed and in Turret). |
M4 Sherman (Medium Tank) |
8 (Huge) |
-1 |
30 |
24 (8) |
5 |
Heavy Armor, Tracked. Weapons: 75mm tank gun (Turret, Stabilizer), Medium MG (Fixed front), Heavy MG (Pintle Mount on Turret) |
Tiger II (Heavy Tank) |
8 (Huge) |
−2 |
25 |
34 (16) |
5 |
Heavy Armor, Tracked. Weapons: 88mm tank gun (Turret), Medium MG (Front Fixed and in Turret) |
Vehicle | Size | Handling | Top Speed (MPH) | Tough-ness | Crew | Notes |
---|---|---|---|---|---|---|
rowboat |
0 |
−2 |
5 |
8 (1) |
1+3 |
|
jon boat or air boat |
3 |
+1 |
10 |
8 (1) |
1+5 |
|
air boat |
3 |
+1 |
15 |
8 (1) |
1+5 |
For use in shallow conditions. |
motorboat |
4 |
+1 |
30 |
12 (2) |
1+5 |
|
yacht, motorized |
10 |
-1 |
25 |
15 (3) |
10+10 |
Machineguns are mounted on swivels fore and aft, but are not displayed except under unusual circumstances. Optional weaponry: 2 x M1919 0.30 machinegun (bow and stern) |
PT Boat |
12 (Gar) |
+1 |
40 |
14 (2) |
10 |
Heavy Armor. Weapons: 50 cal MG (Front Pintle Mount), Heavy MG (Rear Pintle Mount), 4× torpedo tubes (Fixed Forward). |
Vehicle | Size | Handling | Top Speed (MPH) | Tough-ness | Crew | Notes |
---|---|---|---|---|---|---|
Experimental airplane |
4 |
+0 |
120 |
11 (2) |
1 +3 |
2 x Linked Heavy MG (Fixed Front) |
Messerschmidt BF-109 |
6 (Large) |
+1 |
380 |
13 (2) |
1 |
20mm Cannon (Fixed Front), 2× Linked Heavy MG (Fixed Front) |
P-51 Mustang |
7 (Large) |
+1 |
437 |
14 (2) |
1 |
6× Heavy MG (Fixed Front) |
B-17 Flying Fortress |
10 (Huge) |
-2 |
115 |
19 (2) |
10 |
Weapons: 2× Linked Heavy MG (Fixed front), 2× Linked Heavy MG (Top Turret), 2× Linked Heavy MG (Ball Turret), Heavy MG (Fixed Left), Heavy MG (Fixed Right), Bombs. |
Japanese Zero |
6 (Large) |
+1 |
350 |
12 (2) |
1 |
2× Linked Medium MGs (Fixed Front), 2× Linked 20mm Cannons (Fixed Front) |
Spitfire Mk IIA |
6 (Large) |
+1 |
360 |
14 (1) |
1 |
8× Linked Medium MGs (Fixed Front) |
Caproni CA310p Libeccio |
9 (Huge) |
+1 |
225 Mph |
12 (1) |
2+6 |
Weapons: 2 linked Medium MGs, fixed front |
Utility aircraft |
9 (Huge) |
+1 |
225 Mph |
12 (1) |
2+6 |
Beechcraft Model 18 or other small, twin-engine, propeller-driven transport. It can carry a payload of 1200 lbs. (six passengers, or half a ton of gear) up to 1200 miles without refueling. |
Biplane |
4 |
+1 |
125 |
12 (1) |
1 |
|
Bush plane |
6 |
+1 |
100 |
12 (1) |
1+9 |
"Noorduyn Norseman" A single-wing STOL bush plane; it can be fitted with floats, wheels, or skis. Wood and steel construction. It can fly 900 miles without refueling. |
Consolidated PBY Catalina Flying Boat |
7 |
0 |
125 |
12 (2) |
2+7 |
Can land on water or land; can take off from water with a suitable headwind. It can carry a payload of 2 tons; can stay aloft for 24 hours and travel 2,520 miles without refueling or maintenance. Military models may mount up to five guns. |