Equipment and Vehicles

Common Gear

Table 1. Common gear
Item Cost Weight Notes

ANIMALS & TACK

Horse

300

Saddle

10

10

Elaborate Saddle

50

10

ADVENTURING GEAR

Backpack

50

2

Bedroll (sleeping bag; winterized)

25

4

Blanket

10

4

Camera (regular)

75

2

Candle (one hour, 2″ radius)

1

1

Canteen (waterskin)

5

1

Crowbar

10

2

First Aid Kit

10

1

Three uses, see Healing on SWADE p 96.

Flashlight (10″ beam)

20

3

Flask (ceramic)

5

1

Flint and Steel

3

1

Goggles

20

1

Grappling Hook

100

2

Hammer

10

1

Handcuffs (manacles)

15

2

Lantern (4 hours, 4″ radius)

25

3

Lighter

2

Lockpicks

200

1

Medic Kit

100

4

Five uses, +1 to Healing skill rolls; $25 to refill.

Oil (for lantern; one pint)

2

1

Quiver (holds 20 arrows/bolts)

25

2

Rope, hemp (10″/20 yards)

10

15

Shovel

5

5

Soap

1

0.2

Tool Kit

200

5

Torch (one hour, 4″ radius)

5

1

Umbrella

5

2

Whistle

2

Whetstone

5

1

CLOTHING

Boots, Hiking

100

2

Camouflage Fatigues

20

3

Clothing, Casual

20

2

Clothing, Formal

200

3

Winter Gear (cloak/parka)

200

3

Winter Boots

100

1

FIREARMS ACCESSORIES

Bipod/Tripod

100

2

Takes an action to deploy.
Negates Recoil and Min Str penalties.

Rifle Scope

100

2

Cancels 2 additional points of penalties when Aiming, SWADE p 97.

FOOD

Fast Food Meal

8

1

Good Meal (restaurant)

15+

MRE (Meal Ready to Eat)

10

1

Trail Rations

10

5

5 meals; keeps one week.

SURVEILLANCE

Lineman’s Telephone

150

2

Repair roll to tap into a phone line.

Ammunition

Table 2. Ammo
Ammo Cost Weight Notes

Arrows/Bolts

1/2 arrows

1 lbs/5 arrows

Arrows for bows, bolts for crossbows

Sling stones

2/20 stones

1 lbs/20

Bullets

Small

10/50 rounds

1 lbs/50

.22 to .32 caliber

Medium

20/50 rounds

2 lbs/50

9mm to .45 caliber

Large

50/50 rounds

15 lbs/50

.50 caliber and larger rounds

Shotgun

Shells

15/25

1.5 lbs/25

Standard buckshot

Slugs

20/25

1.5 lbs/25

See SWADE p 105.

Personal Weapons

Melee Weapons

Table 3. Melee weapons
Type Damage Min Str Weight Cost Notes

ARCHAIC

Axe, Hand

Str+d6

d6

2

100

Club, Heavy

Str+d6

d6

5

50

A sign of low status or thuggery

Dagger/Knife

Str+d4

d4

1

25

Bowie Knife

Str+d4+1

d4

2

50

Katana

Str+d6+1

d6

3

1,000

Two hands

Nunchucka

Str+d4+1

d4

3

25

Parry +1, Two hands, +1 to Disarm attempts, critical failure in use always results in harm to the wielder

Rapier

Str+d4

d4

2

150

Parry +1

Spear

Str+d6

d6

3

100

Reach 1. Parry +1 if used two-handed

Staff

Str+d4

d4

4

10

Parry +1, Reach 1, two hands

Sword, Long

Str+d8

d8

3

300

Basic swords and scimitars

Sword, Short

Str+d6

d6

2

100

Includes cavalry sabers

MODERN

Bayonet

Str+d4

d4

1

25

Str+d6 and Parry +1 attached to rifle, Reach 1, two hands

Billy Club/Baton

Str+d4

d4

1

10

Often carried by law enforcement

Brass Knuckles

Str+d4

d4

1

20

Do not count as a weapon for Unarmed Defender (SWADE p 109)

Switchblade

Str+d4

d4

0.5

10

−2 to be Noticed if hidden

Survival Knife

Str+d4

d4

1

50

Basic tools in handle add +1 to Survival rolls

Archaic Ranged Weapons

Thrown axes and knives, bows, nets, slings, and spears are available in most every era or setting.

Table 4. Ranged weapons
Type Range Damage AP RoF Min Str Weight Cost Notes

MEDIEVAL

Axe, Throwing

3/6/12

Str+d6

1

d6

3

100

Bolas

6/12/24

Str+d6

-

1

d6

15

30

Target must make an Athletics roll opposed against the roll to hit or become Entangled.

Bow

12/24/48

2d6

1

d6

3

250

Crossbow (Hand Drawn)

10/20/40

2d6

2

1

d6

5

250

Hand-drawn.

Crossbow, Hunting, Modern

15/30/60

2d6

2

1

d6

3

200

CR -2

Crossbow, Heavy

15/30/60

2d8

2

1

d6

8

400

Requires a windlass to load. Reload 2.

Dagger/Knife

3/6/12

Str+d4

1

d4

1

25

Long Bow

15/30/60

2d6

1

1

d8

3

300

Net (Weighted)

3/6/12

1

d4

8

50

A successful hit means the target is Entangled (see page 98). The net is Hardness 10 and vulnerable only to cutting attacks.

Sling

4/8/16

Str+d4

1

d4

1

10

Athletics (throwing) is used

Spear/Javelin

3/6/12

Str+d6

1

d6

3

100

MODERN

Compound Bow

12/24/48

Str+d6

1

1

d6

3

200

Crossbow

15/30/60

2d6

2

1

d6

7

300

Pistols

Table 5. Pistols
Type Range Damage AP RoF Shots Min Str Weight Cost Notes

REVOLVERS

Revolvers typically have six chambers that must be reloaded one bullet at a time, though separate cylinders called “speed loaders” are also available for more modern firearms for about 10% of the weapon’s cost.

Derringer (.41)

3/6/12

2d4

1

2

d4

1

100

−2 to be Noticed if hidden

Police Revolver (.38)

10/20/40

2d6

1

6

d4

2

150

Enfield No 2 .38

10/20/40

2d6

1

6

d4

2

150

Colt Peacemaker (.45)

12/24/48

2d6+1

1

1

6

d4

4

200

Smith & Wesson (.357)

12/24/48

2d6+1

1

1

6

d4

5

250

Webley MkIV .455

12/24/48

2d6+1

1

1

6

d4

3

250

SEMI-AUTOMATICS

Semi-automatics are fed from a magazine. The standard size magazines are listed below. Additional magazines may be purchased for 10% of the weapon’s cost. They weigh about 1 lb each, fully loaded.

Colt 1911 (.45)

12/24/48

2d6+1

1

1

7

d4

4

200

Browning Hi-Power 9mm

12/24/48

2d6

1

1

13

d4

2.5

250

Luger P08 9mm

12/24/48

2d6

1

1

8/32

d4

4

300

Can be equipped with an extra 24-round magazine that provides that makes the Shots value 32. Shoulder stock gives Range 20/40/80.

Mauser C96 9mm

12/24/48

2d6

1

1

10/20

d4

3

300

Submachine Guns

Typical magazine sizes are listed with each weapon. Additional magazines are available at 10% of the weapon’s cost and weigh about 1 lb. each, fully loaded.

Table 6. Submachine guns
Type Range Damage AP RoF Shots Min Str Weight Cost Notes

MP 40 9mm

12/24/48

2d6

2

3

32

d6

8.75

N/A

Folding stock, available from 1938 as MP38

Tommy Gun (.45)

12/24/48

2d6+1

1

3

20

d6

13

350

Thompson submachine guns may also use a 50-round drum. This increases the weight by 2 lbs. and each loaded drum costs $50.

Steyr MP34 9x25mm Mauser

14/28/56

2d6+2

1

3

32

d6

10

N/A

Produced until 1940

Shotguns

Shotguns fire a spread of pellets (called “shot” or “buckshot”) to increase the shooter’s chance of hitting his target. Up close, the blast can be devastating. See Shotguns on SWADE p 105 for details.

Table 7. Shotguns
Type Range Damage AP RoF Shots Min Str Weight Cost Notes

Double-Barrel

12/24/48

1–3d6

1

2

d6

11

150

Pump Action

12/24/48

1–3d6

1

6

d4

8

150

Sawed-Off DB

5/10/20

1–3d6

1

2

d4

6

150

If wielded one-handed, Min Str is d8

Rifles

Rifles can be either bolt-action, lever-action, or fed from a magazine or clip, noted in its description. Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.

Table 8. Rifles
Type Range Damage AP RoF Shots Min Str Weight Cost Notes

LEVER- AND BOLT ACTION RIFLES

M1 Garand (.30-06)

24/48/96

2d8

2

1

8

d6

10

300

The standard US infantry rifle in World War II.

Lee Enfield MkIV .303

24/48/96

2d8

2

1

10

d6

9

300

Standard issue British Army infantry rifle.

Mauser KAR 98k 7.92mm

24/48/96

2d8

2

1

5

d6

8.25

350

Standard issue German Army

Hunting Rifle (.308)

24/48/96

2d8

2

1

5

d6

8

350

Snapfire.

Machine guns

Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.

Weapon Mount

Most machine-guns require a bipod, tripod, or vehicle mount to fire, which eliminates any Strength requirement and the Recoil penalty (see SWADE p 105). Their Minimum Strength is listed as “NA,” or “Not Applicable.” If a weapon has a Minimum Strength listed, it may be fired from the hip with the Snapfire and Recoil penalties.

Minimum Rate of Fire

Machine-guns have a minimum Rate of Fire of 2 unless otherwise noted.

Reloading

Machine guns are Reload 2, which includes changing belts or drums, cocking, etc.

Table 9. Machine guns
Type Range Damage AP RoF Shots Min Str Weight Cost Notes

Browning Automatic Rifle (BAR) (.30-06)

20/40/60

2d8

2

3

20

d8

20

300

Rate of Fire 1 to 3. Uses magazines (one action to Reload instead of the usual 2).

M2 Browning (.50 Cal)

50/100/200

2d10

4

3

200

NA

84

1,500

Heavy Weapon

MG42 (7.92mm)

30/60/120

2d8+1

2

4

200

d10

26

750

Bren Mk I (.303)

24/48/96

2d8

2

3

30

d8

22

750

Grenades

Grenades activate when their safety pin is pulled, then detonate a few seconds later. They are thrown with the Athletics skill at the Ranges listed below, and cannot make use of Extreme Range (see SWADE p 93).

All grenades are Heavy Weapons and detonate in the listed blast template (see Area Effect Attacks, SWADE p 97).

Grenades may be Evaded (see "Evasion", SWADE p 100).

Table 10. Grenades
Type Range Damage AP RoF Blast Weight Cost Notes

Mk II (WW2 Pineapple)

4/8/16

3d6

MBT

1

40

Potato Masher (WW2)

5/10/20

3d6–2

MBT

2

50

Molotov Cocktail

5/8/15

1d10

SBT

1

1

A bottle full of gasoline; see "Fire" (SWADE p 127)

Vehicular Weapons

All except the medium machine gun are Heavy Weapons. Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

Heavy Flamethrowers: Vehicular flamethrowers have longer ranges than personal devices. The wielder can use the Cone Template or arc a blast the size of a Medium Blast Template up to 18” (36 yards) distant. (Use the center of the template for the Range.) This shot can Deviate (see Area Effect Attacks,page 97).

Tank and AT Guns: May fire either Armor Piercing (AP) or High-Explosive (HE) rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

Table 11. Weapons for vehicles
TYPE RANGE AP ROUNDS HE ROUNDS ROF COST

Med. Machine Gun

30/60/120

2d8+1, AP 2

3

750

Heavy Machine Gun

50/100/200

2d10, AP 4

3

1,000

20mm Cannon

50/100/200

2d12, AP 4

4

50K

25mm Cannon

50/100/200

3d8, AP 4

3

75K

30mm Cannon

50/100/200

3d8, AP 6

3

200K

40mm Cannon

75/150/300

4d8, AP 5

3d8, AP 2, MBT

4

200K

2 pd AT Gun

75/150/300

4d8, AP 5

3d6, AP 2, MBT

1

75K

37mm AT Gun

50/100/200

4d8, AP 3

4d6, AP 3, MBT

1

100K

57mm AT Gun

75/150/300

4d8, AP 5

3d8, AP 3, MBT

1

150K

75mm Tank Gun

75/150/300

4d10, AP 6

3d8, AP 3, MBT

1

250K

76mm Tank Gun

75/150/300

4d10, AP 10

3d8, AP 5, MBT

1

300K

88mm Tank Gun

100/200/400

4d10+1, AP 16

4d8, AP 8, MBT

1

500K

120mm Tank Gun

100/200/400

5d10, AP 31

4d8, AP 17, MBT

1

800K

125mm Tank Gun

100/200/400

5d10, AP 30

4d8, AP 15, MBT

1

1M

Vehicles

Table 12. Land vehicles
Vehicle Size Handling Top Speed (MPH) Tough-ness Crew Notes

Two-Wheeled Vehicles

bicycle

-1

+1

16

4

1+1

50% chance a shot hits the rider instead. Doubles rider’s Pace and running die result.

scooter

0

+2

40

7 (2)

1+1

motorcycle

2

+2

120

9 (2)

1+1

Cars and Trucks

early car

3

-1

40

7

1 + 3

Model T

roadster

3

+2

75

10 (3)

1+2

Wolseley Motors Hornet

sedan

4

+1

65

9 (1)

1+5

Ford 1934 or Mercedes 260D (W138) Saloon

sports sedan

4

+1

75

8(1)

1+4

Hillman Fourteen Saloon

police car

4

+0

60

6(1)

1+3

Wolseley Six Wasp Police Car

limousine

5

+1

65

13 (3)

1+8

military limousine

4

+1

99

10(2)

1+5

Mercedes 770 Grosser

pickup truck

4

+0

50

7(1)

1+1

4 extra passengers can sit in the back

cargo truck

6

+0

75

14 (2)

1+7

troop or cargo transport

7

+0

50

12 (1)

1+1

20 soldiers can sit in the back

bus

7

+0

75

15 (2)

1+50

Military Vehicles

jeep

4

+1

65

10 (2)

2+3

Four-Wheel Drive Optional Weapons: Heavy MG (Front Pintle Mount)

M5A1 Stuart (Light Tank)

7 (Large)

0

36

21 (7)

4

Heavy Armor, Tracked. Weapons: 37mm tank gun (Turret, Stabilizer), Medium MG (Front Fixed), Heavy MG (Pintle Mount on Turret)

Panzer IV (Medium Tank)

7 (Large)

−1

25

26 (10)

5

Heavy Armor, Tracked. Weapons: 75mm gun (Turret), Medium MG (Front Fixed and in Turret)

T-34/76

7 (Large)

−1

35

24 (8)

4

Heavy Armor, Sloped Armor (front only), Tracked. Weapons: 76mm tank gun (Turret), Medium MG (Front Fixed and in Turret).

M4 Sherman (Medium Tank)

8 (Huge)

-1

30

24 (8)

5

Heavy Armor, Tracked. Weapons: 75mm tank gun (Turret, Stabilizer), Medium MG (Fixed front), Heavy MG (Pintle Mount on Turret)

Tiger II (Heavy Tank)

8 (Huge)

−2

25

34 (16)

5

Heavy Armor, Tracked. Weapons: 88mm tank gun (Turret), Medium MG (Front Fixed and in Turret)

Table 13. Marine vehicles
Vehicle Size Handling Top Speed (MPH) Tough-ness Crew Notes

rowboat

0

−2

5

8 (1)

1+3

jon boat or air boat

3

+1

10

8 (1)

1+5

air boat

3

+1

15

8 (1)

1+5

For use in shallow conditions.

motorboat

4

+1

30

12 (2)

1+5

yacht, motorized

10

-1

25

15 (3)

10+10

Machineguns are mounted on swivels fore and aft, but are not displayed except under unusual circumstances. Optional weaponry: 2 x M1919 0.30 machinegun (bow and stern)

PT Boat

12 (Gar)

+1

40

14 (2)

10

Heavy Armor. Weapons: 50 cal MG (Front Pintle Mount), Heavy MG (Rear Pintle Mount), 4× torpedo tubes (Fixed Forward).

Table 14. Aircraft
Vehicle Size Handling Top Speed (MPH) Tough-ness Crew Notes

Experimental airplane

4

+0

120

11 (2)

1 +3

2 x Linked Heavy MG (Fixed Front)

Messerschmidt BF-109

6 (Large)

+1

380

13 (2)

1

20mm Cannon (Fixed Front), 2× Linked Heavy MG (Fixed Front)

P-51 Mustang

7 (Large)

+1

437

14 (2)

1

6× Heavy MG (Fixed Front)

B-17 Flying Fortress

10 (Huge)

-2

115

19 (2)

10

Weapons: 2× Linked Heavy MG (Fixed front), 2× Linked Heavy MG (Top Turret), 2× Linked Heavy MG (Ball Turret), Heavy MG (Fixed Left), Heavy MG (Fixed Right), Bombs.

Japanese Zero

6 (Large)

+1

350

12 (2)

1

2× Linked Medium MGs (Fixed Front), 2× Linked 20mm Cannons (Fixed Front)

Spitfire Mk IIA

6 (Large)

+1

360

14 (1)

1

8× Linked Medium MGs (Fixed Front)

Caproni CA310p Libeccio

9 (Huge)

+1

225 Mph

12 (1)

2+6

Weapons: 2 linked Medium MGs, fixed front

Utility aircraft

9 (Huge)

+1

225 Mph

12 (1)

2+6

Beechcraft Model 18 or other small, twin-engine, propeller-driven transport. It can carry a payload of 1200 lbs. (six passengers, or half a ton of gear) up to 1200 miles without refueling.

Biplane

4

+1

125

12 (1)

1

Bush plane

6

+1

100

12 (1)

1+9

"Noorduyn Norseman" A single-wing STOL bush plane; it can be fitted with floats, wheels, or skis. Wood and steel construction. It can fly 900 miles without refueling.

Consolidated PBY Catalina Flying Boat

7

0

125

12 (2)

2+7

Can land on water or land; can take off from water with a suitable headwind. It can carry a payload of 2 tons; can stay aloft for 24 hours and travel 2,520 miles without refueling or maintenance. Military models may mount up to five guns.