Savaged Top Secret
In its time in the early 1980s, Merle M. Rasmussen’s original Top Secret game was great in so many ways. Let’s keep playing in the world of Top Secret using Savage Worlds for the rule system.
My "Savaged Top Secret" home game setting leverages Thomas Clegg’s Tuxedos and Trenchcoats: A Spy Thriller Setting For Savage Worlds and Allan Wroe’s The Secret Files of Section D: Espionage Roleplaying In A World on the Brink of War (Imaginarium Games, 2022).
The rules and text here are a work-in-progress effort.
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Setting Rules
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Cliffhangers (Secret Files of Section D p12)
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Conviction (SWADE p136)
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Demolitions (Secret Files of Section D p15)
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Gritty Damage (SWADE p139)
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Multiple Languages (SWADE p149)
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Skill Specializations (SWADE p141)
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Training Packages (Tuxedos and Trenchcoats p32)
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Up Close and Personal (Tuxedos and Trenchcoats p32)
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Wound Cap (SWADE p141)
Character creation
Each player should have a character concept in mind before creating her character.
Tuxedos and Trenchcoats describes a number or character archetypes to help develop a character concept. Each archetype is described with a training package, which represents an aspect the agent’s previous training or background. Training packages are described in Tuxedos and Trenchcoats.
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Analyst (Training Package: Snoop)
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Bulldog (Training Package: Investigator)
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Debonair Spy (Training Package: Case Worker)
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Digital Demon (Training Package: Boomer)
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Grey Man (Training Package: Face)
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Locksmith (Training Package: Burglar)
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Looker (Training Package: Brute)
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Masque (Training Package: Specialist)
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Phantom (Training Package: Soldier)
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Repo Man (Training Package: Driver)
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Surgeon (Training Package: Assassin)
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Tech Wiz (Training Package: Technical Specialist)
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Assassin (aka Hitter Or Wetwork Specialist)
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Boomer (aka Eod Specialist Or Saboteur)
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Brute (aka Brawler, Muscle, Or A Thug)
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Burglar (aka Black Bagger Or Box Man)
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Case Worker (aka Asset Handler)
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Driver (aka Transporter Or Wheel Man)
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Face (aka Con Man, Grifter Or Social Engineer)
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Financier (aka Bag Man)
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First Responder
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Forensic Specialist (aka Cleaner)
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Forger (aka Cobbler)
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Hacker
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Investigator (aka Detective Or Private Eye)
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Overwatch (aka Eyeball Or A Watcher)
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Soldier
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Smuggler (aka Mule)
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Snoop (aka Analyst Or Journalist)
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Technical Specialist (aka Electronics Specialist Or A Wire Rat)
Characters begin at novice rank with no advances.
- Race
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Everyone is human.
Attributes
Agents begin with all primary attributes at a d4.
One attribute, based on the selected training package, starts at d6. |
You have 5 points to spend to increase your agent’s attributes.
At character creation, you can raise no attribute above d12.
In addition to the standard core skills, characters have 12 skill points to spend at novice.
Edges
Edges that are unsuited to the setting have been removed. Relevant new edges have been added.
Removed Edges
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Arcane Background
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Arcane Resistance and Improved Arcane Resistance
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Linguist (as per the Multiple Languages setting rules in SWADE p 149)
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Giant Killer
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None are available
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Beast Bond
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Beast Master
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Champion
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Chi
New edges
Edge | Requirements | Description |
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Background Edges |
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Acute Sense |
Novice |
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Calm And Collected |
Novice |
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Natural Actor |
Seasoned, Shakespearean Spirit |
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Shakespearean Spirit |
Novice |
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Leadership Edges |
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Voice From Beyond |
Novice, Command |
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Professional Edges |
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Combat Medic |
Novice, Smarts D6+, Healing D6+ |
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Computer Jock |
Novice, Smarts D6+, Hacking D8+ |
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Deep Cover |
Seasoned, Undercover Work, Performance D8+ |
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Legendary Cover |
Veteran, Deep Cover, Performance D10+ |
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Demolitions (see Secret Files of Section D p25) |
Seasoned, Repair d6 |
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It’s The Little Things |
Novice, Smarts D6+, Notice D6+ |
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Ghost |
Novice, Agility D6+, Stealth D6+ |
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Tactical Driving |
Novice, Agility D6+, Driving D6+ |
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Improved Tactical Driving |
Seasoned, Tactical Driving, Agility D8+, Boating Or Piloting D6+ |
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Tradecraft |
Novice, Smarts D6+ |
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Improved Tradecraft |
Seasoned, Level Headed, Tradecraft, Agility D6+, Smarts D8+ |
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Undercover Work |
Novice, Smarts D6+, Performance D6+ |
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Up And At 'Em |
Seasoned, Combat Medic |
Gear
TODO
Type | Range | Damage | Ap | Rof | Min Str. | Shots | Weight | Cost | Notes |
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Beretta 8357 Cougar (.357) [1] |
12/24/48 |
2d6+1 |
1 |
1 |
d6 |
11 |
6 |
275 |
- |
Beretta M1934 7.65mm / M1935 .32" ACP [1] |
10/20/40 |
2d6-1 |
- |
1 |
d4 |
8 |
2 |
£7/8/- |
- |
Walther PPK (.380 Acp) [1] |
10/20/40 |
2d6 |
1 |
1 |
d4 |
6 |
2 |
150 |
- |
Colt 1908 Vest Pocket Pistol (.25) [1] |
10/20/40 |
2d4+1 |
- |
1 |
d4 |
6 |
1 |
75 |
Concealable |
Browning Hi-Power (.40) [1] |
12/24/48 |
2d6+1 |
1 |
1 |
d4 |
13 |
2.5 |
225 |
- |
Makarov PM (9mm) [1] |
12/24/48 |
2d4+2 |
- |
1 |
d4 |
8 |
2 |
175 |
Concealable |
Beretta M93R (9mm) [1] |
12/24/48 |
2d4+2 |
1 |
1 |
d4 |
15 |
2 |
300 |
Detachable Stock (15/30/60 range when in use), ; Three Round Burst |
Manurhin Mr-73 Defense (.357) [1] |
12/24/48 |
2d6+1 |
1 |
1 |
d6 |
6 |
2.5 |
300 |
Accurate |
TEC-9 (9MM) [1] |
12/24/48 |
2d4+2 |
1 |
1 |
d6 |
30 |
3 |
350 |
Three Round Burst |
Scorpion VZ-61E (.32 ACP) [1] |
10/20/40 |
2d4 |
- |
3 |
d4 |
20 |
3 |
325 |
- |
Type | Range | Damage | Ap | Rof | Min Str. | Shots | Weight | Cost | Notes |
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H&K MP5A3 (9mm) [1] |
12/24/48 |
2d6 |
1 |
3 |
d6 |
30 |
7 |
300 |
- |
H&K MP5SD3 (9mm) [1] |
10/20/40 |
2d6 |
1 |
3 |
d6 |
30 |
7 |
350 |
Close Combat, Suppressed |
Type | Range | Damage | Ap | Rof | Min Str. | Shots | Weight | Cost | Notes |
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Armalite AR-7 Survival Rifle [1] |
12/24/48 |
2d4 |
- |
1 |
d4 |
8 |
2.5 |
250 |
Modular 3 |
Parker Hale M85 Sniper Rifle (7.62MM) [1] |
24/48/96 |
2d8+2 |
2 |
1 |
d4 |
10 |
12 |
400 |
- |
SVD Dragunov (7.62MM) [1] |
32/64/128 |
2d10 |
2 |
3 |
d6 |
10 |
15 |
550 |
- |
M40A3 Sniper Rifle [1] |
24/48/96 |
2d8 |
2 |
1 |
d6 |
5 |
16.5 |
500 |
Accurate |
Type | Range | Damage | Ap | Rof | Min Str. | Shots | Weight | Cost | Notes |
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Benelli M4 Shotgun (12 GA.) [1] |
12/24/48 |
1-3d6 |
- |
1 |
d6 |
8 |
8 |
375 |
Close Quarters, Shotgun |