Rippers: Regency
The game setting is loosely set in the first quarter of the 19th century, likely between 1815 and 1840. This period overlaps with the late Regency era.
During the Regency era, there are many differences from the canon Rippers setting:
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rippen transferre experiments are considered part of the larger body of mad and weird science
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The term "Rippertech" has not been coined.
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The integration of rippen-transferre, now going by the name of Rippen technologie, into humans is known to corrupt a man’s mind and soul.
Surely, no good can come of it! It is a pursuit of madmen and deviants.
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There is nothing resembling the Rippers organization of the late Victorian period
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There is no network of Ripper lodges
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The technology level is early industrial. This affects on combat and travel. Black powder weapons are used and, as a result, there’s more close combat and fewer lead projectiles.
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The field of psychiatry, not to mention modern medical science, is in its infancy. If you were deemed insane, you would be locked away in a madhouse, to suffer and likely die in squalor. See 19th Century Mental Health.
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The protagonists are relatively normal people who are pulled into a world of gothic horror.
This is not a superhero game. The heroes are squishy.
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Taboo - limited tv series
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Jonathan Strange and Dr. Norrell - book and miniseries
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The Count of Monte Cristo - book and films
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The Frankenstein Chronicles - tv series
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Brotherhood of the Wolf - movie
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The Revenant - movie
Resources
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Map of London in 1819
This is William Faden’s Fourth Edition of Horwood’s Plan (1819). It is a digitized and fully scalable.